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default
October 15, 2023 / Last updated : October 15, 2023 admin Rust Programming

Default trait in Rust

In Rust, the Default trait provides a way to set default values for different types. A default value is like a starting point when you don’t have a specific value in mind. std::default::Default Read the Rust Documentation : https://doc.rust-lang.org/stable/std/default/trait.Default.html Use case for Default() We use a temporary value provided by default and later it gets […]

anyhow
October 12, 2023 / Last updated : October 17, 2023 admin Rust Programming

Use “anyhow” in Rust

Using Anyhow to handle errors in Rust

rust_unit_tests
October 12, 2023 / Last updated : October 12, 2023 admin Rust Programming

Using AI to write Unit Tests in Rust

Why write unit tests? Unit tests are essential for software development because they ensure that individual components of code work correctly. They help identify and fix bugs early, provide documentation for code behaviour, and enable safe code changes by preventing regressions. Ultimately, unit tests enhance code reliability, maintainability, and overall software quality. Webdock – Fast […]

builder
October 11, 2023 / Last updated : September 5, 2024 admin Rust Programming

The “Builder” pattern in Rust

The builder pattern is a design pattern designed to provide a flexible solution to various object creation problems in object-oriented programming.

factory-method
October 9, 2023 / Last updated : October 9, 2023 admin Rust Programming

What is a Factory Method in Rust?

In Rust, the Factory Method is a design pattern that allows you to create objects without specifying the exact class of object that will be created. It defines an interface (or a trait in Rust) for creating objects, but the specific implementation of the object creation is left to the subclasses. This pattern promotes loose […]

pointers
October 8, 2023 / Last updated : October 8, 2023 admin Rust Programming

What is the difference between a raw pointer and a function pointer in Rust?

A raw pointer and a function pointer are both types of pointers in programming, but they have different purposes and use cases: Raw Pointer: Function Pointer: In summary, the key differences are that raw pointers are used for general memory address manipulation and don’t carry type information, while function pointers specifically point to functions and […]

codewars
March 1, 2023 / Last updated : March 7, 2023 admin Rust Programming

Learning Rust and improving with Codewars solutions

One of the frustrations with learning from some text books is that they set vague exercises at the end of a chapter without being explicit in the nature of the task and therefore no solution either…. For example “Write a function to convert text to ascii” Codewars Replace With Alphabet Position I’ve started to use […]

February 14, 2023 / Last updated : February 16, 2023 admin Rust Programming

Traits #1

This is an initial example of Traits in Rust. There are more complicated examples than this but to get started this is a nice way to understand how to create a Trait and how to use it. Try the code: Try this code in Rust Playground : https://play.rust-lang.org/?version=stable&mode=debug&edition=2021&gist=6e50061eff5ac64ceed63bd55ff767e6 Note how the definition part on line […]

ecdsa
January 2, 2023 / Last updated : March 8, 2023 admin Bitcoin Programming

How to create Public Private Keypairs in Rust

Using secp256k1 Rust bindings for Pieter Wuille’s secp256k1 library, which is used for fast and accurate manipulation of ECDSA signatures on the secp256k1 curve. Such signatures are used extensively by the Bitcoin network and its derivatives. secp256k1 This article shows the code used to create a public/private keypair using secp.generate_keypair in Rust. Also, make sure […]

November 28, 2022 / Last updated : November 28, 2022 admin Rust Programming

How to use a Generic Struct Example: Rust Programming

In Rust rather than have to create separate structs to accept variables with different data types you can use a generic struct, eg accepting a float…or an integer. Without this, you would need to make one struct to accept u8 and one struct to f64 (if they are the 2 data types you desire). Let’s […]

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