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rust_unit_tests
October 12, 2023 / Last updated : October 12, 2023 admin Rust Programming

Using AI to write Unit Tests in Rust

Why write unit tests? Unit tests are essential for software development because they ensure that individual components of code work correctly. They help identify and fix bugs early, provide documentation for code behaviour, and enable safe code changes by preventing regressions. Ultimately, unit tests enhance code reliability, maintainability, and overall software quality. Webdock – Fast […]

builder
October 11, 2023 / Last updated : September 5, 2024 admin Rust Programming

The “Builder” pattern in Rust

The builder pattern is a design pattern designed to provide a flexible solution to various object creation problems in object-oriented programming.

factory-method
October 9, 2023 / Last updated : October 9, 2023 admin Rust Programming

What is a Factory Method in Rust?

In Rust, the Factory Method is a design pattern that allows you to create objects without specifying the exact class of object that will be created. It defines an interface (or a trait in Rust) for creating objects, but the specific implementation of the object creation is left to the subclasses. This pattern promotes loose […]

state-pattern_2
October 9, 2023 / Last updated : February 26, 2024 admin Rust Programming

State Pattern in Rust

The “State” pattern is a behavioural design pattern that allows an object to alter its behaviour when its internal state changes. In Rust, like in other programming languages, you can implement the State pattern to encapsulate different states of an object and manage the transitions between those states. Ok what does that actually mean? Fast […]

pointers
October 8, 2023 / Last updated : October 8, 2023 admin Rust Programming

What is the difference between a raw pointer and a function pointer in Rust?

A raw pointer and a function pointer are both types of pointers in programming, but they have different purposes and use cases: Raw Pointer: Function Pointer: In summary, the key differences are that raw pointers are used for general memory address manipulation and don’t carry type information, while function pointers specifically point to functions and […]

pointers
October 6, 2023 / Last updated : October 8, 2023 admin Rust Programming

function items and function pointers in Rust

In Rust, functions are first-class citizens, meaning they can be assigned to variables, passed as arguments to other functions, and returned from functions.

Rust Closures
October 6, 2023 / Last updated : October 25, 2023 admin Rust Programming

Closure as struct member

The following is an example with a closure and a struct that uses it: In this example, we have a Calculator struct that takes a generic type parameter T, which is expected to be a closure. The closure should take two f32 arguments and return an f32. The struct has a single field named operation […]

function or a closure
October 6, 2023 / Last updated : October 6, 2023 admin Rust Programming

Passing closures into functions

function or a closure ?

Static v Dynamic Dispatch
October 4, 2023 / Last updated : October 6, 2023 admin Rust Programming

What is Static Dispatch & Dynamic Dispatch?

Static v Dynamic Dispatch

October 2, 2023 / Last updated : October 7, 2023 admin Rust Programming

Modify structs – test with assert_eq! macro

This Rust code defines a simple struct called Coord and implements some methods for it. The Coord struct has two fields, x and y, representing coordinates in a two-dimensional space. Create the struct Make an implementation The Coord::new() function is a constructor method that creates a new Coord instance with initial values of x set […]

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