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Soroban Smart Contract Naming Conventions
December 24, 2024 / Last updated : January 15, 2025 admin Rust Programming

Understanding Soroban Smart Contract Naming Conventions

When working with Soroban smart contracts, naming conventions are not just conventions—they’re built into the system, enforced by the Soroban SDK. This article explains how contract struct names and their functions translate into the client types and methods, ensuring seamless development. Blah blah blah. What does that mean? I’ll show you, it means you get […]

merkle-tree
December 20, 2024 / Last updated : December 21, 2024 admin Bitcoin Programming

Building a Merkle Tree in Rust: Step-by-Step Guide with Code

Merkle trees are a fundamental component in many blockchain and cryptographic systems. They allow for efficient and secure verification of large datasets. In this article, we’ll walk through how to build a Merkle tree in Rust, step-by-step, and provide the complete code at the end. Understanding the Process Here’s how the construction of a Merkle […]

slice in Rust
December 19, 2024 / Last updated : December 19, 2024 admin Rust Programming

Understanding .as_slice() vs &[ ] in Rust

When working with Rust, you’ll often encounter scenarios where you need to interact with slices. Two common approaches for converting data structures to slices are using .as_slice() and the &[ ] syntax. While both can often achieve the same result, there are subtle differences in intent, safety, and compatibility that make each appropriate for different […]

A UTXO represents an output of a transaction that has not yet been spent
December 16, 2024 / Last updated : December 16, 2024 admin Bitcoin Programming

UTXO References in Transactions with Rust

Understanding UTXO References in Transactions with Rust: A Practical Guide In blockchain and cryptocurrency systems, UTXO (Unspent Transaction Output) is a critical concept. Transactions consume UTXOs from previous transactions and create new ones for future use. This tutorial will guide you through using Rust to search for transactions referencing specific UTXOs using efficient data structures […]

Transforming and Collecting into a Vector
December 6, 2024 / Last updated : December 6, 2024 admin Rust Programming

Transforming and Collecting into a Vector

Let’s assume we have a list of numbers, and we want to transform them into a list of structs: into_iter(): Consumes the original collection, turning it into an iterator. enumerate(): Adds an index (id) to each item. map(): Applies a closure to transform each item. collect(): Gathers the transformed items into a collection (e.g., Vec). […]

December 2, 2024 / Last updated : December 2, 2024 admin Rust Programming

Closures in Rust: Static vs. Dynamic Dispatch with impl Fn and Box

Comparison: impl Fn vs Box<dyn Fn> 1. Using impl Fn (Static Dispatch) Explanation: 2. Using Box<dyn Fn> (Dynamic Dispatch) Explanation: Key Differences: Feature impl Fn (Static Dispatch) Box<dyn Fn> (Dynamic Dispatch) Dispatch Type Compile-time (Static Dispatch) Run-time (Dynamic Dispatch) Performance Faster (No heap allocation) Slower (Heap allocation + Indirection) Flexibility Less flexible (Fixed closure type) […]

November 28, 2024 / Last updated : June 30, 2025 admin AI ML

Qdrant & Rust – embeddings

While most examples for performing embeddings will be Python code, Rust is better when performance, safety, and scalability are critical. Most examples/tutorials stick to Python, maybe it’s easier to start with but let’s look beyond “getting started”. Let’s explore Qdrant some more, this time we’ll delve into the Rust client plus fastembed. (Note: If you […]

tokio
November 26, 2024 / Last updated : November 27, 2024 admin Rust Programming

tokio::spawn

Tokio is an asynchronous runtime for Rust. “It provides the building blocks needed for writing network applications.” – It’s pretty much the de-facto standard for Rust! Before we look at “spawn” let’s review what tokio is, how to use it, and look at what tasks are. tokio::main The #[tokio::main] function is a macro. It transforms […]

Many threads and primarily read-heavy operations? RwLock minimizes contention by allowing multiple threads to read in parallel.
November 25, 2024 / Last updated : November 26, 2024 admin Rust Programming

When or why should I use a Mutex over an RwLock?

TL;DR – use the “R” in RwLock as “R” for READ – i.e when there are lots of reads/Read mostly, use RwLock Choosing between a Mutex and an RwLock in Rust depends on the nature of the access patterns and the trade-offs you’re willing to make in your program’s concurrency model. Here’s a detailed breakdown […]

upsert
November 21, 2024 / Last updated : November 26, 2024 admin Rust Programming

Displaying Secret Data in Binary Format (Rust Code)

In this article, we will explore how to format and display byte data in Rust. Specifically, we’ll focus on a simple program that formats a secret (a Vec<u8>, or vector of bytes) as a binary string. Understanding the Code Here is the Rust code that we will break down: 1. Defining the Struct In this […]

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