“Mismatched Types” in Rust
If you’ve written Rust for more than five minutes, you’ve met this error:
error[E0308]: mismatched types
At first glance, it feels nitpicky. You know both values are “basically the same thing”. Rust disagrees—and it’s doing so for a very good reason.
Let’s break down what this error actually means and how to think about it like a Rustacean.

error[E0308]
What Rust Is Really Saying
“Mismatched types” means: “I inferred one concrete type here, but you gave me a different one there.”
Rust does not allow implicit type coercion between branches, return paths, or expressions. Every expression must resolve to one exact concrete type. This rule is foundational to Rust’s safety and performance guarantees.
Example 1: Branches Must Match
struct Cat;
struct Cow;
fn animal(sound: bool) {
if sound {
Cat
} else {
Cow
}
}
❌ Error: expected Cat, found Cow
Why? Because if is an expression in Rust. Both branches must produce the same type.
Fix 1: Use an enum (zero-cost, explicit)
enum Animal {
Cat(Cat),
Cow(Cow),
}
fn animal(sound: bool) -> Animal {
if sound {
Animal::Cat(Cat)
} else {
Animal::Cow(Cow)
}
}
This makes the design decision explicit and keeps everything statically typed.
Example 2: impl Trait Is Not Dynamic
trait Sound {
fn noise(&self);
}
fn make_sound(flag: bool) -> impl Sound {
if flag {
Cat
} else {
Cow
}
}
❌ Error: mismatched types
Despite appearances, impl Trait does not mean “any type implementing this trait”. It means: “One concrete type chosen by this function.”
Rust must know that type at compile time.
Fix: Use dynamic dispatch
fn make_sound(flag: bool) -> Box<dyn Sound> {
if flag {
Box::new(Cat)
} else {
Box::new(Cow)
}
}
You trade a tiny runtime cost for flexibility.
Example 3: Iterators Bite Back
fn numbers(flag: bool) -> impl Iterator<Item = i32> {
if flag {
vec![1, 2, 3].into_iter()
} else {
0..3
}
}
❌ Error: different iterator types
Even though both implement Iterator<Item = i32>, their concrete types differ (std::vec::IntoIter<i32> vs std::ops::Range<i32>).
Fix: Trait object or enum
fn numbers(flag: bool) -> Box<dyn Iterator<Item = i32>> {
if flag {
Box::new(vec![1, 2, 3].into_iter())
} else {
Box::new(0..3)
}
}
Alternative: Use the either crate for zero-cost branching:
use either::Either;
fn numbers(flag: bool) -> impl Iterator<Item = i32> {
if flag {
Either::Left(vec![1, 2, 3].into_iter())
} else {
Either::Right(0..3)
}
}
This keeps static dispatch while allowing different concrete types.
The Mental Model That Helps
When you see “mismatched types”, ask yourself:
- Is Rust expecting one concrete type here? Check if you’re returning different types from branches or match arms.
- Am I mixing values vs references? (
Tvs&T) This is a common source of confusion. - Do I need compile-time certainty or runtime flexibility? Use
enumorimpl Traitfor the former,dyn Traitfor the latter.
Common Gotchas
String types
let s = if flag { "hello" } else { String::from("world") };
Error: &str vs String. Fix: convert both to the same type.
Option unwrapping
let x: i32 = Some(5); // Error: expected i32, found Option<i32>
Fix: Use .unwrap(), .expect(), or pattern matching.
Final Takeaway
“Mismatched types” isn’t Rust being difficult—it’s Rust forcing you to make your design intent explicit.
Once you do, your code becomes:
- Safer: No hidden conversions or type confusion
- Faster: The compiler can optimize with full type information
- Easier to reason about: Types document your intent
The compiler is your pair programmer. When it complains about mismatched types, it’s asking: “Are you sure this is what you meant?” Usually, taking a moment to clarify your intent leads to better code.
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