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December 2024

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Soroban Smart Contract Naming Conventions
December 24, 2024 / Last updated : January 15, 2025 admin Rust Programming

Understanding Soroban Smart Contract Naming Conventions

When working with Soroban smart contracts, naming conventions are not just conventions—they’re built into the system, enforced by the Soroban SDK. This article explains how contract struct names and their functions translate into the client types and methods, ensuring seamless development. Blah blah blah. What does that mean? I’ll show you, it means you get […]

merkle-tree
December 20, 2024 / Last updated : December 21, 2024 admin Bitcoin Programming

Building a Merkle Tree in Rust: Step-by-Step Guide with Code

Merkle trees are a fundamental component in many blockchain and cryptographic systems. They allow for efficient and secure verification of large datasets. In this article, we’ll walk through how to build a Merkle tree in Rust, step-by-step, and provide the complete code at the end. Understanding the Process Here’s how the construction of a Merkle […]

merkle-tree
December 20, 2024 / Last updated : December 21, 2024 admin Python Code

Understanding Merkle Trees in Python: A Step-by-Step Guide

In cryptography and computer science, a hash tree or Merkle tree is a tree in which every “leaf” node is labelled with the cryptographic hash of a data block, and every node that is not a leaf (called a branch, inner node, or inode) is labelled with the cryptographic hash of the labels of its […]

slice in Rust
December 19, 2024 / Last updated : December 19, 2024 admin Rust Programming

Understanding .as_slice() vs &[ ] in Rust

When working with Rust, you’ll often encounter scenarios where you need to interact with slices. Two common approaches for converting data structures to slices are using .as_slice() and the &[ ] syntax. While both can often achieve the same result, there are subtle differences in intent, safety, and compatibility that make each appropriate for different […]

A UTXO represents an output of a transaction that has not yet been spent
December 16, 2024 / Last updated : December 16, 2024 admin Bitcoin Programming

UTXO References in Transactions with Rust

Understanding UTXO References in Transactions with Rust: A Practical Guide In blockchain and cryptocurrency systems, UTXO (Unspent Transaction Output) is a critical concept. Transactions consume UTXOs from previous transactions and create new ones for future use. This tutorial will guide you through using Rust to search for transactions referencing specific UTXOs using efficient data structures […]

NLO2SQL
December 9, 2024 / Last updated : December 12, 2024 admin AI ML

Querying a database directly with natural language

No SQL, no hunting through Stack Overflow for the syntax you forgot—just type in what you want, and let the LLM handle your query. We’ll use LangChain to hook up to a MySQL database with ChatGPT doing the heavy lifting. Here’s the setup: I’ve got a MySQL database full of employee data—names, hire dates, that […]

Transforming and Collecting into a Vector
December 6, 2024 / Last updated : December 6, 2024 admin Rust Programming

Transforming and Collecting into a Vector

Let’s assume we have a list of numbers, and we want to transform them into a list of structs: into_iter(): Consumes the original collection, turning it into an iterator. enumerate(): Adds an index (id) to each item. map(): Applies a closure to transform each item. collect(): Gathers the transformed items into a collection (e.g., Vec). […]

December 2, 2024 / Last updated : December 2, 2024 admin Rust Programming

Closures in Rust: Static vs. Dynamic Dispatch with impl Fn and Box

Comparison: impl Fn vs Box<dyn Fn> 1. Using impl Fn (Static Dispatch) Explanation: 2. Using Box<dyn Fn> (Dynamic Dispatch) Explanation: Key Differences: Feature impl Fn (Static Dispatch) Box<dyn Fn> (Dynamic Dispatch) Dispatch Type Compile-time (Static Dispatch) Run-time (Dynamic Dispatch) Performance Faster (No heap allocation) Slower (Heap allocation + Indirection) Flexibility Less flexible (Fixed closure type) […]

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